Also, we have gotten much better at digitizing real things and turning them into other things. Consider this clip:
Here's how it was done:
With enough preparation, we can now animate by mapping from a source to a target in real time. (With sometimes hilarious results.)
The last 10-15 years of CAD have mostly been about product lifecycle management which is much more than just CAD. CAD developments themselves have been relatively minor.
That research on real-time face animation (reported in 2016) works at “production level” and is used by game developers.
It is now possible to do fascinating and “realistic” graphics on phones. For instance:
We can also now generate entirely CGI-based human faces in real time.
Remember that bug that let you play with objects' actual sizes based on their apparent sizes on the screen (see 2014, above)? Well, an actual game came out in 2019, Superliminal, that leverages that “bug” to create a very interesting game.