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design:usage_scenario [2021.11.10 11:07] Fil Salustri [Usage scenario generation process] |
design:usage_scenario [2021.11.10 11:10] Fil Salustri [Usage scenario generation process] |
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* In a team meeting, merge all the US diagrams into a single, generic baseline diagram that represents how the product you're designing would be used by a generic user. Think of this US as a //visual instruction manual// that you might ship with your product. | * In a team meeting, merge all the US diagrams into a single, generic baseline diagram that represents how the product you're designing would be used by a generic user. Think of this US as a //visual instruction manual// that you might ship with your product. | ||
- **Develop a full diagram** | - **Develop a full diagram** | ||
- | * Using an app like https:// | + | * Using an app like https:// |
- | * Make sure all the USs have a consistent appearance and structure to make them easier to understand to " | + | * Make sure the US has a consistent appearance and structure to make them easier to understand to people outside your team. |
- **Add annotations and descriptive text** | - **Add annotations and descriptive text** | ||
* Make sure the actions are clear enough that a reader unacquainted with your project can still make sense of it. | * Make sure the actions are clear enough that a reader unacquainted with your project can still make sense of it. | ||
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- **Add interaction errors and product failures** | - **Add interaction errors and product failures** | ||
* The number of failures and errors you add will depend on the size and complexity of the diagram. | * The number of failures and errors you add will depend on the size and complexity of the diagram. | ||
- | * Remember that the goal is to demonstrate you can make good decisions about product failures, not include every conceivable failure/ | + | * Remember that the goal is to demonstrate you can make good decisions about product failures, |
* Examples of product failures: an elevator' | * Examples of product failures: an elevator' | ||
* Examples of interaction errors: a user being unable to tell if they have successfully instructed an elevator car what floor to go to; a wine glass slipping out of a user's hand. | * Examples of interaction errors: a user being unable to tell if they have successfully instructed an elevator car what floor to go to; a wine glass slipping out of a user's hand. | ||
* Focus on the failures and errors that will most seriously affect the performance of your concept. | * Focus on the failures and errors that will most seriously affect the performance of your concept. | ||
- **Final review by the team** | - **Final review by the team** | ||
- | * Every team member should review | + | * Every team member should review |
<WRAP tip> | <WRAP tip> |