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design:logic_in_design

Table of Contents

Logic In Design

Logic plays a role in design as one formalism of reasoning.

DRAFT

What

  • TODO Brief summary of what the concept represents.

Why

  • TODO Motivation for use.
  • TODO Purpose of concept/method.

When/Where

  • TODO Domain of problems that succumb.
  • TODO Describe unbalanced forces that can be addressed.
  • TODO Inputs: what's needed to generate concept / execute method.
  • TODO Examples of typical situations.

How

There are four types of inference that can be useful in design: deduction, induction, abduction, and innoduction.

  • TODO Generative description of how to instance the concept or perform the method.
  • TODO Describe resolution /deliverables.

However

TODO Describe consequences and counter-indications.

See Also

TODO I should digest some of the Ars articles into the body of this page.

Ars Technica has a nice four-part introduction to informal logic, which is the natural language version of the formal logic used in mathematics, AI, and other very rigorous disciplines. Informal logic is about making good arguments for claims (e.g., This is a good design because….) and recognizing bad arguments.

design/logic_in_design.txt · Last modified: 2020.03.12 13:30 (external edit)