2015.01.09 11:13

design:logic_in_design

Logic plays a role in design as one formalism of reasoning.

DRAFT

- TODO Brief summary of what the concept represents.

- TODO Motivation for use.
- TODO Purpose of concept/method.

- TODO Domain of problems that succumb.
- TODO Describe unbalanced forces that can be addressed.
- TODO Inputs: what's needed to generate concept / execute method.
- TODO Examples of typical situations.

There are four types of *inference* that can be useful in design: deduction, induction, abduction, and innoduction.

- TODO Generative description of how to instance the concept or perform the method.
- TODO Describe resolution /deliverables.

TODO Describe consequences and counter-indications.

TODO I should digest some of the Ars articles into the body of this page.

Ars Technica has a nice four-part introduction to *informal logic*, which is the natural language version of the *formal logic* used in mathematics, AI, and other very rigorous disciplines. Informal logic is about making good arguments for claims (e.g., *This is a good design because….*) and recognizing bad arguments.

design/logic_in_design.txt · Last modified: 2020.03.12 13:30 (external edit)

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Noncommercial-Share Alike 4.0 International