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Definition: TBD


From [RSC05]:

  • “…creativity is typically defined as the ability to generate ideas that are novel, useful, and appropriate.”
  • “…innovation is comprised of two distinct stages – the generation of an idea and its subsequent application – whereas creativity only involves the first of these stages.”
  • “Creativity involves the generation of ideas that are entirely novel, whereas innovation only requires that such ideas are new to a particular area.”
  • “…it therefore seems likely that creativity is more closely aligned with radical rather than incremental innovation.”

From [Gui81]: defined creativity with respect to four factors: elaboration (amount of detail in the responses), innovation (statistical uncommonness of the responses), fluency (quantity of appropriate responses), and flexibility (variety of categories of appropriate responses).

From [Cas07]: In addition to the 4 factors in [Gui81], one can include: (i) consideration of problem constraints; (ii) usefulness of the design product; (iii) aesthetics of the design product; (iv) practicality of the design product; (v) relation of the design to the physical context; and (vi) value of the design product1).

Other Notes

From [AEF00]:

  • Interaction and collaboration among individuals is critical for creativity.
  • Creativity grows from relationship between persons and their environment; they must not only study and understand the environment, but, ideally, experience it directly and deeply.


RSC05. a M.A. Robinson, P.R. Sparrow, C. Clegg and K. Birdi 2005. Design engineering competencies: future requirements and predicted changes in the forthcoming decade. Design Studies, 26:123-153.
Gui81. a, b J.P. Guilford. 1981. Potentiality for creativity. In J.C. Gowan, J. Khatena, & E.P. Torance (Eds.), Creativity: Its educational implications (2nd ed., pp. 1-5). Dubuque, IA: Kendall Hunt.
Cas07. a H.P. Casakin. 2007. Metaphors in Design Problem Solving: Implications for Creativity. International Journal of Design, 1(2): 21-33. (link)
AEF00. a E. Arias, H. Eden, G. Fischer, A. Gorman and E. Scharff 2000. Transcending the individual human mind—creating shared understanding through collaborative design. ACM Transactions on Computer-Human Interaction, 7(1):84–113. (link)
Noting of course that some of these terms are rather ambiguous.
design/creativity.txt · Last modified: 2020.03.12 13:30 (external edit)